What Would Days Gone Multiplayer Look Like?

What Would Days Gone Multiplayer Look Like?

I picked up Days Gone shortly after it was released on Steam. It was a game I was long excited to get my hands on, but didn’t have a functional console to play. So, when Sony started porting over their top PlayStation games, suffice to say, I was ecstatic. The thing is, like so many other top titles, I couldn’t dive into Days Gone immediately. I tried. I installed and booted it up multiple times, and it never truly clicked. That is, until recently. I’m now about 40 hours into the game, give or take, and enjoying every second. I’m truly hooked!

But I’m curious, after all this time spent on such a massive single-player adventure, what would Days Gone multiplayer look like?

GTA Online-Like Free Roam

I can’t help but imagine a Days Gone multiplayer mode similar to that of GTA Online‘s free-roam gameplay, but with drifter bikes instead of high-end sports cars and fighter jets.

Picture this: The player would begin in one of the first three encampments: Copeland’s, Tucker’s, or Iron Mike’s Camp. You would start off with a simple, low-end drifter bike and the starting handgun; nothing more.

From there, like Deacon St. John, you would tackle various jobs for the camps, like bounties, resource gathering, clearing ambush camps, and fighting Freaker infestations. To accomplish each of these goals, you can team up with other drifters, or duke it out with drifters loyal to another encampment.

But what about the iconic Days Gone hordes?

Oh, for sure, those would be in the multiplayer mode. But I would increase their scale somewhat. For instance, the small-time hordes, with no more than 25-50 swarmers, would increase in size and ferocity somewhat to, say, 100 swarmers minimum.

These would be, essentially, “end game” content designed to give the player community something to work on together.

Upgrades Through Camp Credits

Like in the single-player campaign, you would earn camp credits for each completed job. These credits can then be spent on various upgrades for your equipment, like bike components and customization, weapon improvements and upgrades, and inventory space enhancements, like the ability to carry more molotovs or ammunition.

Gone would be the skill tree, though. It may not function as usefully as it does in the single-player mode, though someone may argue for its inclusion in the comments below.

Expanding the Experience

Lastly, the world of Days Gone is rife for expansion. After all, this outbreak didn’t solely occur in Oregon, right? What about the surrounding areas? How about a trek down the coast to San Francisco?

We could see quite a bit of additional content; from unique bikes and cosmetics to full-blown expansions with new content and areas to explore.

What do you think a Days Gone multiplayer experience would look and feel like? Let us know in the comments below!