Starfield Starborn Armor at The Viewport in New Atlantis
Screenshot by Goblins & Ghouls

Starfield: Latest Update Patch Notes

After waiting over two months since the game’s release for a single update with bug fixes and quality-of-life improvements, fans can finally download the latest update for Starfield. For your pleasure, here are the full Starfield patch notes for this first update, and it’s full of technical improvements.

Starfield Patch Notes for its November Update

Bethesda claims they have over 200 developers currently working on Starfield, and yet it still took over two months for the first major update to hit. It’s not an eye-popping one, either. We have some bug fixes, DLSS support, performance and stability improvements, and a few quest fixes to prevent soft-locking.

Related: Starfield: Where to Find Mission Boards

Here are the full patch notes for Starfield’s new update:

Nvidia DLSS SupportThis update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

Let Them Eat!By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

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Fixes and Improvements

Performance And Stability

  • Addressed a number of memory related issues and leaks.
  • Added some GPU performance optimizations, which will be more impactful on higher end cards.
  • Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.

Gameplay

  • Added the ability to eat the food placed in the world.
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

Graphics

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
  • PC: Addressed additional visual issues related to DLSS.

Quests

  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
  • Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
  • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
Bethesda Game Studios

I can’t even begin to explain the number of times I found myself stuck on a few of these quests, especially Grunt Work, Operation Starseed, and The Heart of Mars. It’s nice to finally finish each one without any errors!

What’s Next for Starfield?

We hope to see the game continuously improved upon, with additional bug and performance fixes. But above all else, we’d like more variety. It would be nice to see and explore unique points of interest instead of the same old procedurally generated factory or research facility. They get old after a while!

Bethesda, give us more! We want more of everything, and hopefully, the expansion and mod support satisfies many of our cravings to explore deeper into the Settled Systems!


Goblins & Ghouls provides high-quality video game guides of the industry’s hottest role-playing games, including Starfield! Despite its mixed reception, we’re thoroughly enjoying the game and its endless possibilities, though official mod support would be nice!